What are fight styles? What do they do? In a madman's attempt to make sense of the hidden values in Fire Prowrestling, I try and explain it in text! Thank you to Jason Blackhart and LordMo for putting this info out on the internet.
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Okay, so. First off, I'm going to thank LordMo from fpwarena and tumblr, who in turn thanked long-time Fire Pro enthusiast Jason Blackhart, for this info. If you want it broken down even further into the numbers and everything, check out his exhaustive tumblr post here [lordmo.tumblr.com] , it even gives some nice numerical breakdowns.
Now then. What exactly does a fight style signify? The game manual gives some very short explanations, and looking through the edit mode UI gives a hint as to what a wrestler's chosen style indicates. Just from that, we can figure out that certain styles have higher affinities for certain types of moves--for example, a technician is better at pinning combinations and suplexes than it is, say, heel moves like poison mist, or lifting power moves like a powerbomb. There's more to it than that, though; your wrestler's fight style provides an extra emphasis on what critical types will work best, as well as how much stamina they use up by being hit by attacks as the match progresses; and ultimately, how much they'll cooperate with another wrestler in creating a proper match structure.
At the risk of sounding like an elitist jerk, I've noticed that there are quite a few masterfully done edits on the workshop, at least visually, but with some WEIRD decisions in movesets, edit points, logic, and skill. I'm not sure if it's a case of misinformation, no information, or just going "hey let me make my favorite wrestler an unbeatable juggernaut," but I'm going to try and explain attack and return styles here, so that there's less examples of Shoot-Style Mankind and Okada on the workshop.
I should also note that these are not a law but merely a loose guideline. Choose what you think works best! But I will note that if you have a pro wrestler, and you give them a K-1 or UFC style fight style and return style, the quality of a match will suffer because they're not going to work a pro wrestling match.
This is also not a strict guideline of what moves should be done, period. Attack Style governs one major thing, which is how much stamina the wrestler has and how much they can recover, outside of the breathing stat. Pick whatever moves sound right, even if they're counterintuitive to a particular style. There are amateur wrestlers in Fire Pro Returns with a lot of power moves--like Rick Steiner, for example. And there are power wrestlers who have high flying moves, like Big Van Vader and Mike Awesome. There are juniors who will do powerbombs, like Jushin Liger, Chris Benoit, and Chris Jericho. There's even a shooter with a frankensteiner, namely Ken Shamrock!
So, let's start things off with a very quick summary of the many styles in game:
Orthodox: an all-round wrestler with no particular strengths or weaknesses.
Technician: highly skilled wrestler who is adept with pinning combinations, suplexes, and feats of agility
Wrestling: an amateur wrestler who can throw dudes around like crazy but not much else
Ground: This is just Yoshiaki Fujiwara. A submission expert to the extreme.
Power: ARGH I WILL POUND YOU RIGHT THROUGH THE MAT. No-nonsense power moves and some heel tactics.
American: A nice catch-all style for the typical WWF/WWE style from the mid-90s onward. It's good at heel chicanery and also feats of agility and showsmanship.
Junior: the modern Japanese junior heavy style made popular by New Japan and kept alive in the US independents. Lots of flashy technical moves, highly agile, and not half bad at submissions either.
Luchador: A traditional Mexican tecnico (babyface) with wonderful pinning cradles, flying moves, and overwhelming the opponent with sheer speed and an endless supply of gas in his tank. Also quite good at exotic "llaves," or stretching submissions.
Heel: Barely mobile garbage wrestling heels. Think Abdullah the Butcher and Mr. Pogo.
Mysterious: It's literally just Great Muta. Highly agile moves and heel tactics backed by technical prowess and ropework.
Shooter: A hybrid fighter with all-around decent stand-up striking and ground game skills, including chokeholds and joint submissions. The first of the classes that will not play nice with pro wrestlers
Fighter: A stand-up fighter who is good at punching and kicking and bad at pretty much everything else. Pretty much just a boxer, kickboxer, or Muay Thai fighter. Will not play nice with wrestlers.
Grappler: A Brazilian Jiujitsu expert who will just take you to the ground to either punch you until you can't feel your face anymore, or force you to tap. Will not play nice with wrestlers.
Panther: Tiger Mask, Satoru Sayama. He's good-to-okay at pretty much everything but sheer power and heel tactics, but is especially good at high risk flying moves, lucha pins, and nasty shoot kicks.
Giant: Late-career Andre the Giant. He can punch and headbutt and use illegal chokes but basically nothing else outside of it.
Vicious: I NO KI BOM BA YE! As is the case with Inoki at the prime of his career, he's good at rough tactics and has a killer sleeper hold, with rather decent MMA skills, kicks, and technical prowess to boot.
Let's break down the strengths and weaknesses of the Orthodox style, shall we? Thankfully, this will be pretty short: This is the default style for a wrestler, and thus the most balanced!
Orthodox wrestlers are designed to work a back and forth match with their opponent. They start out with a big reserve of energy that slowly runs down, until they get a burst of stamina back at the bitter end of the match, representing a babyface comeback. As the match drags on, they're less likely to be stubborn about irish whips, representing their resistance going down, and also giving a wrestler with a running or counter finisher a better chance to hit their big move.
The vast majority of the cast in Fire Pro tends to be Orthodox in attack style. As mentioned previously, if you're not sure what you want to go with, this is always a good choice!
Technical StyleAfter Orthodox, the next fight style in the list is Technical. The two styles have some strong similarities, but Technical is a bit less well-balanced.
Like orthodox wrestlers, technicians will get worn down and find themselves having more trouble keeping their stamina up to snuff, up until the very end, where they get a second wind. They're a bit more stubborn than orthodox wrestlers in regards to running the ropes, but not by much.
Wrestling StyleThe first of the really hyper-specialized styles, Wrestling Style is one of the three styles that act as a bit of a bridge between pro wrestling and MMA style. Based on amateur-style wrestling, it does a couple of things exceedingly well, and has trouble with the rest.
In the early stages of the match, they're quite stubborn when sent to the ropes, with a good chance of hooking their arms around the ropes to stop an Irish whip; but as the match wears on, their resistance goes down quickly. Speaking of the match flow, their endurance precludes them from holding marathon matches like technicians would. As the match goes on, their stamina consumption ramps up hard and never recovers.
There seem to be relatively few Wrestling-type characters in Fire Pro. The archetypal one, I'd say, is G.O.Bright, aka UWFi and All Japan's Gary Albright. Burt Buckle/Thomas Johnson (Kurt Angle) was Wrestling-type in Fire Pro D and the Game Boy Advance titles, though given his ridiculous stamina, there may be a better type for him out there.
Ground StyleThe ground style is an odd beast, one of a few styles pretty much designed for one wrestler alone. It is the second of the MMA/pro wrestling crossover styles.
The closest example of an archetypal Ground wrestler is long-time wrestler Joe Kajiwara (Yoshiaki Fujiwara).
Power StyleThe power style is as simple to explain as the style tends to be in a real match -- crush and destroy as quickly as possible, with as brutal of power moves as possible. Having said that, I feel like this is a good time to get into character, sort of.
WHIPPING ME TO THE ROPES IS USELESS. I WILL NOT PLAY BY YOUR "RULES" AND "REGULATIONS" BECAUSE I EXIST TO CONSUME ALL THAT IS GOOD IN THIS WORLD. . BUT EVENTUALLY I'LL START PLAYING ALONG A BIT BECAUSE THIS IS WRESTLING.
I BETTER GET ALL MY MOVES IN BEFORE THE OTHER GUY CAN MAKE A COMEBACK BECAUSE I SPENT ALL MY TIME BUILDING UP BULK AND NOT REALLY ON THINGS LIKE "RUNNING FOR 2 MILES WITHOUT GETTING WINDED."
American StyleMoving on from Power Style, we have American Style, which is a pretty nebulous, catch-all style for (what else?) American wrestlers.
They have similar cardio to an orthodox or technician wrestler, where they have a second wind right at the end of the match, but are a bit more resilient when it comes to the ropework aspect than either class. When they're beaten down, and on the cusp of their 0% health comeback, they will be more likely to resist irish whip attempts altogether.
Being an American-style wrestler, this is the one style with a vastly increased odds of scoring a critical from their finishers.
A good representative of the style would be Luck Rapier/Great Mojo (The Rock).
Junior StyleThe junior style is another flexible style that accommodates a variety of areas of expertise. As the catch-all for the modern New Japan junior heavyweight, and US independent wrestlers, it gives you a wide berth to work with.
Their stamina curve is like the orthodox attack style, with the exception that they get a HUGE last-minute burst of energy at the end of the match to help set up a dynamic finish. Also, their ropework stands out, as they will always bounce of the ropes when whipped, without fail.
Luchador StyleThe second of the three lightweight character classes, luchadores and juniors have some overlap in affinity, but the luchador is a bit more oriented towards the traditions of lucha libre style.
As the match goes on, a luchador will get EXTREMELY exhausted, before pulling off a last minute comeback to activate their emergency reserves. Like the junior, they will always bounce of the ropes when thrown, to set up for things like tilt-a-whirl backbreakers and ranas.
Heel StyleHeels are a fun style, oriented around breaking the opponent's spirit and making them bleed first and foremost. If you want finesse, you'll need to look elsewhere.
Heels start out strong out the gate, but as the match drags on, they begin running out of steam until the end, where they can barely catch their breath between moves. What's worse, because they are so limited in their skill scope, they struggle to do big moves without gassing themselves.
Typical Heel wrestlers are Master Togo (Mister Pogo) and Abdul the Danger (Abdullah the Butcher).
Mysterious StyleMUTA! MUTA! MUTA! THE GREATESTO . MUTA!
Although Muta was mostly a heel, he had his moments of working as a babyface, so he too gets the same stamina/health curve as the Orthodox style.
Shooter StyleThe last of the MMA/pro wrestling crossover styles, and the one that is the least wrestling-flavored, the shooter style is a hybrid fighter with no particular expertise in MMA. As such, it can be seen as the MMA-specific equivalent to Orthodox.
Being from a sport where matches are done in short rounds, they tend to peter out quickly in a wrestling match, even with a B rating in so many types of moves.
Fighter StyleHey, I thought this was a game about grappling.
Fighters are pure strikers through and through, with punches, kicks, elbows, and knees as their forte and, for that matter, only area of expertise. K-1 fighters, boxers, and the like will be FIghters.
As mentioned above, this is the first of the MMA clases that simply will refuse to work a wrestling match with a pro wrestler. Irish whips are completely useless against them.
Furthermore, their stamina is the worst of any class of wrestler outside of Giant. They will tire quickly in the course of a match as they take damage.
Grappler StyleCome at me, bro, I do BJJ, bro.
Just like fighters, they do not play nice with pro wrestlers. They will yank their arm away at an attempted irish whip, and grab the ropes every time that they are successfully sent TO the ropes. And like fighters, they have very poor stamina--they go all out in a fight, expecting it to end in a matter of 3 or 4 minutes. Anything longer than that and they're spent. Their late-match stamina IS a bit better than a fighter's though.
Panther StyleOmae wa, Tora ni nare!
Behold, the most situational of fight styles in Fire Pro.
On the bright side, giant-style wrestlers with power criticals can score them relatively easily. Unfortunately, that takes a lot out of them too.
Vicious StyleFor those with Burning Fighting Spirit, there is Vicious Style.
He'll run the ropes pretty regularly up until the very end of a match, where he gets his second wind, gets that babyface fire, and begins no-selling stuff.